Template:Code

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Usage

{{Code
|title=CUSTOM TITLE
|code=if moving = false {
 for (var i = 0; i < version; i += 1)
 {
  e = instance_nth_nearest(obj_enemy,i+1);
  h = inst_create(e.x,e.y,obj_wep_justice);
  h.spd = 0;
  h.dmg = 30;
  h.knockback = 4;
 }
 countdown_awing = 45; 
}
}}

Generates:

CUSTOM TITLE
if moving = false {
 for (var i = 0; i < version; i += 1)
 {
  e = instance_nth_nearest(obj_enemy,i+1);
  h = inst_create(e.x,e.y,obj_wep_justice);
  h.spd = 0;
  h.dmg = 30;
  h.knockback = 4;
 }
 countdown_awing = 45; 
}


{{Code
|code=if moving = false {
 for (var i = 0; i < version; i += 1)
 {
  e = instance_nth_nearest(obj_enemy,i+1);
  h = inst_create(e.x,e.y,obj_wep_justice);
  h.spd = 0;
  h.dmg = 30;
  h.knockback = 4;
 }
 countdown_awing = 45; 
}
}}

Generates:

HARDWARE ENHANCEMENT CODE_
if moving = false {
 for (var i = 0; i < version; i += 1)
 {
  e = instance_nth_nearest(obj_enemy,i+1);
  h = inst_create(e.x,e.y,obj_wep_justice);
  h.spd = 0;
  h.dmg = 30;
  h.knockback = 4;
 }
 countdown_awing = 45; 
}