Template:Code
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Usage
{{Code |title=CUSTOM TITLE |code=if moving = false { for (var i = 0; i < version; i += 1) { e = instance_nth_nearest(obj_enemy,i+1); h = inst_create(e.x,e.y,obj_wep_justice); h.spd = 0; h.dmg = 30; h.knockback = 4; } countdown_awing = 45; } }}
Generates:
CUSTOM TITLE
if moving = false { for (var i = 0; i < version; i += 1) { e = instance_nth_nearest(obj_enemy,i+1); h = inst_create(e.x,e.y,obj_wep_justice); h.spd = 0; h.dmg = 30; h.knockback = 4; } countdown_awing = 45; }
{{Code |code=if moving = false { for (var i = 0; i < version; i += 1) { e = instance_nth_nearest(obj_enemy,i+1); h = inst_create(e.x,e.y,obj_wep_justice); h.spd = 0; h.dmg = 30; h.knockback = 4; } countdown_awing = 45; } }}
Generates:
HARDWARE ENHANCEMENT CODE_
if moving = false { for (var i = 0; i < version; i += 1) { e = instance_nth_nearest(obj_enemy,i+1); h = inst_create(e.x,e.y,obj_wep_justice); h.spd = 0; h.dmg = 30; h.knockback = 4; } countdown_awing = 45; }